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Running Away
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Sages
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Selling Spells
Sleeping in Armor
Space Required
Swimming
Task Resolution
Training Costs
Turning Undead
Upkeep
Spells
Aerial Servant
Affect Normal Fires
Airy Water
Alter Reality
Animal Friendship
Animal Growth (Druid)
Animal Growth (Magic-User)
Animal Summoning I
Animal Summoning II
Animal Summoning III
Animate Dead (Cleric)
Animate Dead (Magic-User)
Animate Object
Animate Rock
Anti-Animal Shell
Anti-Magic Shell
Anti-Plant Shell
Antipathy/Sympathy
Astral Spell (Cleric/Illusionist)
Astral Spell (Magic-User)
Atonement
Audible Glamer (Illusionist)
Audible Glamer (Magic-User)
Augury
Barkskin
Bigby’s Clenched Fist
Bigby’s Crushing Hand
Bigby’s Forceful Hand
Bigby’s Grasping Hand
Bigby’s Interposing Hand
Blade Barrier
Bless
Blindness
Blink
Blur
Burning Hands
Cacodemon
Call Lightning
Call Woodland Beings
Change Self
Chant
Chariot Of Sustarre
Charm Monster
Charm Person
Charm Person Or Mammal
Chaos
Charm Plants
Clairaudience
Clairvoyance
Clone
Cloudkill
Color Spray
Command
Commune
Commune With Nature
Comprehend Languages
Cone Of Cold
Confusion (Druid)
Confusion (Illusionist)
Confusion (Magic-User)
Conjure Animals (Cleric)
Conjure Animals (Illusionist)
Conjure Earth Elemental
Conjure Elemental
Conjure Fire Elemental
Contact Other Plane
Continual Darkness
Continual Light (Cleric)
Continual Light (Illusionist)
Continual Light (Magic-User)
Control Temperature, 10’ Radius
Control Weather (Cleric)
Control Weather (Druid)
Control Weather (Magic-User)
Control Winds
Create Food & Water
Create Water (Cleric)
Create Water (Druid)
Creeping Doom
Cure Blindness
Cure Critical Wounds (Cleric)
Cure Critical Wounds (Druid)
Cure Disease (Cleric)
Cure Disease (Druid)
Cure Light Wounds
Cure Serious Wounds (Cleric)
Cure Serious Wounds (Druid)
Dancing Lights (Illusionist)
Dancing Lights (Magic-User)
Darkness (Illusionist)
Darkness (Magic-User)
Deafness
Death Spell
Delayed Blast Fireball
Demi-Shadow Magic
Demi-Shadow Monsters
Detect Charm
Detect Evil (Cleric)
Detect Evil (Magic-User)
Detect Illusion
Detect Invisibility (Illusionist)
Detect Invisibility (Magic-User)
Detect Lie
Detect Magic (Cleric)
Detect Magic (Illusionist)
Detect Magic (Magic-User)
Detect Snares & Pits
Dig
Dimension Door
Disintegrate
Dispel Evil
Dispel Exhaustion
Dispel Illusion
Dispel Magic (Cleric)
Dispel Magic (Druid)
Dispel Magic (Magic-User)
Distance Distortion
Divination
Drawmij’s Instant Summons
Duo-Dimension
Earthquake
Emotion
Enchant An Item
Enchanted Weapon
Enlarge
Entangle
Erase
ESP
Exorcise
Explosive Runes
Extension I
Extension II
Extension III
Faerie Fire
Fear (Magic-User)
Fear (Illusionist)
Feather Fall
Feeblemind (Druid)
Feeblemind (Magic-User)
Feign Death (Cleric)
Feign Death (Druid)
Feign Death (Magic-User)
Find Familiar
Find The Path
Find Traps
Finger Of Death
Fire Charm
Fire Seeds
Fire Shield
Fire Storm
Fire Trap (Druid)
Fire Trap (Magic-User)
Fireball
Flame Arrow
Flame Strike
Fly
Fog Cloud
Fools Gold
Forget
Friends
Fumble
Gate (Cleric)
Gate (Magic-User)
Gaze Reflection
Geas
Glassee
Glassteel
Globe Of Invulnerability
Glyph of Warding
Guards And Wards
Gust Of Wind
Hallucinatory Forest
Hallucinatory Terrain (Illusionist)
Hallucinatory Terrain (Magic-User)
Haste
Heal
Heat Metal
Hold Animal
Hold Monster
Hold Person (Cleric)
Hold Person (Magic-User)
Hold Plant
Hold Portal
Holy (Unholy) Word
Hypnotic Pattern
Hypnotism
Ice Storm
Identify
Illusionary Script
Imprisonment
Improved Invisibility
Improved Phantasmal Force
Incendiary Cloud
Infravision
Insect Plague (Cleric)
Insect Plague (Druid)
Invisible Stalker
Invisibility (Illusionist)
Invisibility (Magic-User)
Invisibility, 10’ Radius (Illusionist)
Invisibility, 10’ Radius (Magic-User)
Invisibility To Animals
Jump
Knock
Know Alignment
Legend Lore
Leomund’s Secret Chest
Leomund’s Tiny Hut
Leomund’s Trap
Levitate
Light (Cleric)
Light (Illusionist)
Light (Magic-User)
Lightning Bolt
Limited Wish
Locate Animals
Locate Object (Cleric)
Locate Object (Magic-User)
Locate Plants
Lower Water (Cleric)
Lower Water (Magic-User)
Magic Jar
Magic Missile
Magic Mouth
Major Creation
Mass Charm
Mass Invisibility
Mass Suggestion
Massmorph (Illusionist)
Massmorph (Magic-User)
Maze (Illusionist)
Maze (Magic-User)
Mending
Message
Meteor Swarm
Mind Blank
Minor Creation
Minor Globe Of Invulnerability
Mirror Image (Magic-User)
Mirror Image (Illusionist)
Misdirection
Monster Summoning I
Monster Summoning II
Monster Summoning III
Monster Summoning IV
Monster Summoning V
Monster Summoning VI
Monster Summoning VII
Mordenkainen’s Faithful Hound
Mordenkainen’s Sword
Move Earth
Neutralize Poison (Cleric)
Neutralize Poison (Druid)
Non-detection
Nystul’s Magic Aura
Obscurement
Otiluke’s Freezing Sphere
Otto’s Irresistible Dance
Paralyzation
Part Water (Cleric)
Part Water (Magic-User)
Pass Plant
Pass Without Trace
Passwall
Permanent Illusion
Permanency
Phantasmal Force (Illusionist)
Phantasmal Force (Magic-User)
Phantasmal Killer
Plane Shift
Plant Door
Plant Growth (Druid)
Plant Growth (Magic-User)
Polymorph Any Object
Polymorph Other
Polymorph Self
Power Word, Blind
Power Word, Kill
Power Word, Stun
Prayer
Predict Weather
Prismatic Spray
Prismatic Sphere
Prismatic Wall
Produce Fire
Produce Flame
Programmed Illusion
Project Image
Projected Image
Protection From Evil (Cleric)
Protection From Evil (Magic-User)
Protection From Evil, 10’ Radius (Cleric)
Protection From Evil, 10’ Radius (Magic-User)
Protection From Fire
Protection From Lightning
Protection From Normal Missiles
Purify Water
Purify Food & Drink
Push
Pyrotechnics (Druid)
Pyrotechnics (Magic-User)
Quest
Raise Dead
Rary’s Mnemonic Enhancer
Ray Of Enfeeblement
Read Magic
Regenerate
Reincarnation (Druid)
Reincarnation (Magic-User)
Remove Curse (Cleric)
Remove Curse (Magic-User)
Remove Fear
Repel Insects
Repulsion
Resist Cold
Resist Fire
Restoration
Resurrection
Reverse Gravity
Rope Trick (Illusionist)
Rope Trick (Magic-User)
Sanctuary
Scare
Serten’s Spell Immunity
Shades
Shadow Door
Shadow Magic
Shadow Monsters
Shape Change
Shatter
Shield
Shillelagh
Shocking Grasp
Silence, 15’ Radius
Simulacrum
Sleep
Slow
Slow Poison
Snare
Snake Charm
Speak With Animals (Cleric)
Speak With Animals (Druid)
Speak With Dead
Speak With Monsters
Speak With Plants (Cleric)
Speak With Plants (Druid)
Spectral Force
Spiritual Hammer
Spiritwrack
Statue
Sticks to Snakes (Cleric)
Sticks to Snakes (Druid)
Stinking Cloud
Stone Shape (Druid)
Stone Shape (Magic-User)
Stone Tell
Stone To Flesh
Strength
Suggestion (Illusionist)
Suggestion (Magic-User)
Summon Insects
Summon Shadow
Symbol (Cleric)
Symbol (Magic-User)
Telekinesis
Teleport
Temporal Stasis
Tenser’s Floating Disc
Tenser’s Transformation
Time Stop
Tongues (Cleric)
Tongues (Magic-User)
Transmute Metal To Wood
Transmute Rock to Mud (Druid)
Transmute Rock To Mud (Magic-User)
Transport Via Plants
Trap The Soul
Tree
Trip
True Seeing
True Sight
Turn Wood
Unseen Servant
Vanish
Veil
Ventriloquism (Magic-User)
Ventriloquism (Illusionist)
Vision
Wall of Fire (Druid)
Wall Of Fire (Magic-User)
Wall Of Fog
Wall Of Force
Wall Of Ice
Wall Of Iron
Wall Of Stone
Wall of Thorns
Warp Wood
Water Breathing (Druid)
Water Breathing (Magic-User)
Weather Summoning
Web
Wind Walk
Wish
Wizard Eye
Wizard Lock
Word Of Recall
Write
Race:
Dwarf
Elf
Gnome
Half-Elf
Halfling
Half-Orc
Human
Class:
Cleric / Druid
Fighter / Paladin / Ranger
Magic User / Illusionist
Thief / Assassin
Level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strength:
3
4-5
6-7
8-15
16
17
18
18/01-50
18/51-75
18/76-90
18/91-99
18/00
Dexterity:
3
4
5
6-15
16
17
18
Magic Bonus:
0
+1
+2
+3
+4
+5
Proficient:
Yes
No
Weapon (* is two-handed):
Axe, Battle
Axe, Hand
Bo Stick*
Bow, composite, long*
Bow, composite, short*
Bow, long*
Bow, short*
Club
Crossbow, heavy*
Crossbow, light*
Dagger
Dart
Flail, Footman’s*
Flail, Horseman's
Fork, Military*
Halberd*
Hammer, Lucern*
Hammer
Javelin
Jo Stick
Lance (heavy horse)
Lance (light horse)
Lance (medium horse)
Mace, Footman’s
Mace, Horseman’s
Morning Star
Partisan*
Pick, Military, Footman’s
Pick, Military, Horseman's
Scimitar
Sling (bullet)
Sling (stone)
Spear
Staff, quarter*
Sword, bastard
Sword, broad
Sword, long
Sword, short
Sword, two-handed*
Trident